Yes, but obviously this is the scene structure in the title
- TabContainer
-- Tabs1
-- Tabs2
Tabs don't emit a signal,because he doesn't do it Tabs1.add_tab("tab 1")
,he doesn't have a tab in tabs1 so the tab_hover don't emit. This is the reason for emit a signal not working
I think this reason is godot engine need optimization TabContainer,but not Vale-git’s problem, his problem is mixing TabContainer and Tabs,and not add_tab in tabs
Of course you should not add tabs under TabContainer.