So I created an animation of the title on my title screen being drawn, one line at a time. The sprite sheet has about 32 frames arranged 6 Hframes by 6 VFrames. I created an animation in the AnimationPlayer ("TitleDraw"), plugging each frame in, as I've done many times before, but when I try to play it back it seems to lock up and I can't even click on the timeline. When I run the code, having AnimationPlayer play the animation, the game runs, but no animation. I get an error that animation "TitleDraw" couldn't be found. Am I overreaching with such a large animation, or is it just my computer not able to handle it? As I was making it I was thinking 32 frames might be a bit much!
