Hello, I fallow that toturial :
How to Click 3D Objects in Godot | Game Dev Tutorial 8
That work on a empty project. But nothing work on my real project.
The only difference is path tree and few input_process
My Camera : /root/main/Editor/Camera
My Area : /root/main/Editor/map_editor/obj/MeshInstance/Area/CollisionShape
The input_ray_pickable is true
Camera current is true
To work they have any prerequisite for path of the Camera?
the input_ray_pickable can be corrupt by something ? for exemple corrupt by _input(event) for other script?
My func is never called
func _on_Area_input_event(camera, event, click_position, click_normal, shape_idx):