I briefly explain the rules of the game, although it is boring.
I have a game idea that combines tic-tac-toe and cube,
Each round, the player can add squares or rotate the cube to the block, and can only do one operation. When a player first completes the three-child continuation of a certain face, he wins.
The special rules are:
1. Do not do the reverse operation of the last player
2. Do not add a grid to the grid that already has a block
3. When a certain position is for two players to win at the same time, the winner is not the last player to make the operation
4. Player1's block style is xxo, xo, x .Player2's block style is oox, ox, o
The operation to add a grid is as attach(I cannot add image here, so I generated a zip package)
I think if using fsm to implement ai is a very heavy workload, and I don't quite know what the winning strategy is.So I want to use code similar to AlphoZero
@SIsilicon28 @TwistedTwigleg