I'm working on a 90s fps styled game. (Doom, Wolfenstein etc)
However, rather than levels, I'm procedurally generating parts of the world, which is made of very basic 3D shapes.
I was wondering about the pros and cons to using 3D sprites instanced to the collision shape surfaces or if its best I create albedo textures for each mesh?
(If i go with the latter, is there a way in godot to map a texture to a mesh? or do i need to do this individually in blender?)
I can imagine using sprites could save me some time. Although I'm unaware of how it would affect the games performance (whether positive or negative).
I'm assuming I would get if anything a slight boost? considering there are no additional 3D meshes to keep track of.
Interested to hear peoples opinions and tips :)
Thank you