I'm not talking about rotating a sprite or anything like that, I mean rotating the actual image data.
My game does a lot of stuff with dynamically generated images. I just figured out how to use the blend_rect_mask
method to draw circles on my image, using a circular brush image I made. I can use other brushes too, but the problem is the brush image will always be facing the same direction.
Is there a way to rotate the image data so the brush will have the correct orientation? For now I'm sticking to circles since they look the same regardless of rotation.