In godot 3.1.2, android export is going well. When you export this project to godot 3.2.1, artifacts appear on the textures. In both cases, gles2 on xiaomi redmi note 4. Also with 3.2.1, the apk file size is for some reason larger
https://drive.google.com/file/d/10Cx2dolT-hih7fCz1sFDaTU0pLPkx83d/view?usp=drivesdk
https://drive.google.com/file/d/10DqJdJjHaLXq2wHNYNo8hxG8A255Qlyu/view?usp=drivesdk
I tried playing with the export and render settings, but this did not produce results. What could be the reason?