Hello there.
I've just started playing with Godot and I've learned that you have that nice exporter that creates escn
files. Unfortunately for some reason if I use it all my objects are very shiny when rendered by the engine.
For example there's a model rendered in Blender:

When I export it without light I can open it as a scene and it looks at most ok-ish:

It looks much worse when I load it into a scene that contains WorldEnvironment with ambient light or even if I export it with light from Blender:

When I export this model to Collada it seems to work fine:

The only problem is that I need to set materials manually:

but as you can see I've added a light and it's not shiny this time. So my question is: am I doing something wrong when exporting to escn? Alternatively: is there a way to automatically import materials using Collada format (or is there any other format that can do that)?