Hello there,
I am doing a clone of minecraft with godot C#. I have a gridmap with voxels in it. I have attached a collision box to my voxels. I have 3X3 chunks displayeds. Each of this chunk is 16x16 blocks. Therefore I have 2304 blocks displayeds. The godot monitor tells me I have 165 888 VERTICES DRAWN ! How is it possible ? Normally each block has 8 vertices which would make 2304 * 8 = 18 432 vertices !
