Hello Godot's users! Sorry if this may seems a stupid doubt, that's my first project in Godot.
I'm trying to simulate a soccer ball hitting obstacles running on a field using physics, but the behaviour I get is this one:
This is the setup of the ball's rigid body:

This is the setup of the field's rigid body:

I can't understand why the ball keeps oscillating for some seconds initially.
Also, if I apply a force or an impulse to the ball, it takes too much time to stop even if the friction is set to 1. Is there a way to speed it up without implementing a custom physics integrator?