I was curious about the progress of two things:
Uniform arrays in shaders Geometry shaders
Is there anyone here that knows when these might be implemented? Maybe in 4.0?
Yes, I believe vulkan renderer will feature both to some extent at least, but no you shouldn't expect them, at least certainly not the geometry shaders, in the GLES 2 renderer.
edit: that is, in 4.0
Great, thanks!