Hi All,
I've been using Godot for a while, on and off over the last couple of years, I "think" this is my first post on the forums, so hello everybody :)
Anyway, I have a question if you wouldn't mind helping.
I want the ability to frame a 3D object in the viewport so that it fills the view. The camera angle can change, the focal object is also not fixed in scale or shape, however, a simple AABB will suffice for the shape approximation. The effect I'm going for is similar to what you would get in the editor itself when you 'Focus Selection' on a node in the scene.
I've looked through the docs and Googled furiously but cannot find anything.
Any help would be greatly appreciated and thank you in advance.