Hey,
I would like to know what would be the approach to spawn particles on a procedurally generated mesh in godot ?
I've seen that the GPU particles have the ability to do this from the editor: https://godotengine.org/article/godot-30-progress-report-6
but I don't find how to test this by script and if the performances would be good enough to be called at runtime when the mesh updates .
Moreover I need static particles that never die, is this possible with the particle node ?
Thank in advance for your help.