Hmm, looking at the log, t looks like Godot is crashing due to something wrong with the initialization process.
The common thing I keep seeing is "BR_CLEAR_DEATH_NOTIFICATION_DONE ", though quick Google searches didn't return conclusive results on what it might mean. The logs around the Godot related stuff seems to be related to graphics, so maybe that is causing the issue?
What version of OpenGL did you use in the export? GLES3 or GLES2? If you are using GLES3, maybe try switching it to GLES2 and see if that fixes the issue, as it may be your Android device does not support the GLES3 renderer.
Also, I do not really have very much Android experience at all, so I'm mostly guessing based on what I know from other stuff. I would suggest also posting this issue on the other Godot communities, like Reddit and Facebook, if you have not. Hopefully someone with Android and Godot experience can chime in.