Hi there, I tried to bring a sprite from 2D to 3D and the quality's off. I kept all the default settings on both and this is just a .png image. Am i missing something?
I bet it's the alpha channel. Whats the texture/image compression settings like?
Hey thanks for answering. I went with the default settings on gimp's png export. I tried max compression and no compression. It works if I export in jpg except for the transparency of course...
Make sure to also check the import settings. It looks like it's importing the alpha as 1bpp.
Not sure if this is what is going on, but it looks like the 3D version is using alpha scissoring, while the 2D version is not. The 3D version doesn't appear to have any transparent pixels, or rather the transparent pixels are completely removed, leading to the difference in appearance.
You were right TwistedTwigleg! I change the setting Alpha Cut in the Sprite3D from discard to disabled and everything it's perfect. Thank you!!
discard
disabled
The Opaque Pre-Pass version is also working, do you know what that is about?
Opaque Pre-Pass