Hi! Literally the most basic code:
func _input(event):
if event is InputEventScreenTouch:
get_tree().change_scene(TestCase)
TestCase is just a premade string that points to the first level of the game.
This scene is supposed to be a "Touch anywhere to start" kinda start screen. I tried using a button that took up the whole screen before and it worked when i tested it from godot, but after i exported to my phone is just doesnt seem to do anything.
Thanks!