Strange, I don't remember having that issue when I last played the project. You are running the latest version from the GitHub repository, right?
The only thing I can think of that might be making the shadow mapping textures so low is the properties on the directional light node itself. If you have not already, I would look and see if the properties on the directional light node make any difference.
Also, welcome to the forums! :smile:
Edit: Another thing that may be causing the issue is the GI probe. I'm not sure if GI probes can modify the shadow quality, but maybe?