Good evening!
I'm quite new to GODOT engine, and I'm currently dabbling my hand in to importing textures to 3D Models. I've followed numerous tutorials but just cannot get any of this to work!
I've made a simple 3D model in Autodesk 3DS MAX of a pallet, which has a very simple Ink 'n' Paint material applied.

As you can see from these screenshots, they don't seem to map up correctly?
I've flattened UVs on the model which all went fine?
I've exported as DAE and OBJ but both have the same outcome.
ANY HELP PLEASE? D: