Hi,
I just got around to trying out Godot 3.2. It looks great, but all the forces applied to my RigidBody2Ds affect them differently in 3.2 vs 3.1. I have to quadruple the mass of a RigidBody2D for the forces to be roughly similar for one object I tried, and the inertia needs to be upped quite a bit more than that. Rather than trying to track down exactly how much to reduce my forces or up the mass/inertia for every object, does anyone know more about these changes so I can figure out exactly what needs to change? TIA.