Today i decited to begin creating test games to learn godot better until i came up with a problem with my navmesh my navmesh is not only at the ground but it's over the walls too I have attached an image so you can see what i mean
so, why my navmesh is over the walls and how do i fix it?
Thank you!!
Ok, i found it!
after altering the scene tree and changed the value in the Agent > radius from 0.6 to 1 and i fixed it, the navmesh is not on the walls now!
this thread can close now
Awesome! I'm glad you found a solution.
I'll change this thread to a question, and mark your reply as the answer. That way, people with similar problems more easily find this thread and the solution.