Hi!
I have captured several materials in different textures, which correspond to a specific UV map of a 3D object (because this prevents me from working with many materials, and not having to capture a single texture of a large resolution), I want to know how to assign in a material to which specific UV map corresponds to each texture.
In the VisualShader editor of Godot I have only been able to access or assign two UV maps: UV, UV2. In Blender you can do this by adding the UV Map node in the Shader Editor and choosing which UV map the texture belongs to. In Unreal Engine with the TextCoord node adjusting the Coordinate Index.
Please I hope you can help me, maybe it can be done through code, if you know how to please explain to me
Thanks in advance
Sorry if I have grammatical mistakes