So my game consists of a basic background (3840 x 2160) image and some 2D sprite images.For some reason whenever I import 2D images as sprites onto my scene , they look pixelated in the viewport aswell as in test mode.I know its not the texture quality of the sprite as my sprites are 1024x1024 or above ,in resolution.Ive tried turning off filter and reimported all my sprites but it didn't help. The only way I've somewhat solved my problem is by enabling mipmaps on my textures.Now they look fine on a 1080p monitor , but on higher resolutions ( I tested on my MacBook Retina display) , they appear blurry (not pixelated just BLURRY).
Ive attached a screenshot of the test gameplay to demonstrate.The first sprite at the bottom doesn't have mipmaps enabled and its very pixelated , the rest of them do have mipmaps but they're somewhat blurry.Anyone know what's going on here?