@Megalomaniak said:
Couple of thoughts that occur to me:
- For starters the lighting is different, if your editor light is exactly the same as the in game one, are the results more similar?
- the normalmap you see during game play is possibly a compressed version of the one in editor(editor one being perhaps uncompressed)?
- The run-time game might be rendered with a difference in color management/LUT.
thanks for replying.
yes... it is true, the problem is come from "Radiance Size" of "WorldEnvironment" panorama sky. default value is 128, but that make texture normal map not correctly display. i set it value to the smallest one (32). and the lighting looks good as it should.
in dlc scene i not set HDRI, just using directional light for fast peeking of lighting. the actual game master is using WorldEnvironment. so I didn't realize it while working on DLC.
the tooltips says Radiance Size become problem for some hardware. is my hardware spec inside this warning scope? and what Radiance Size is used for? because no light dimming when changed it value from 32 to 256.
i try value 512 and godot crash.