Maybe I am blind but I can't find anyone asking about curves from Blender to Godot. The closest I found is this: https://godotforums.org/discussion/20659/blender-2-8-curve-exporter But this really doesn't answer the question: Can you export curves (Bezier or NURBS) from Blender to Godot? I have tried exporting gltf and fbx with a curve of each kind (in separate files), but only empty nodes shows up in Godot.
Haven't tested but my default assumption would be no. Still, I think there is a godot scene exporter for blender somewhere, maybe they(its developers) are handling curves in such a manner there as to convert them to something useful for godot. Haven't tested it though I've seen others discuss such an exporter here before, just not with curves in mind. My default assumption is still no though.
Blender's glTF exporter can't do curves. https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html There are some curve-esque classes in Godot but it looks like they mainly involve animation and pathfinding. Basically you have to convert it to a mesh in Blender before you export it.
@DFPercush said: Blender's glTF exporter can't do curves. https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html There are some curve-esque classes in Godot but it looks like they mainly involve animation and pathfinding. Basically you have to convert it to a mesh in Blender before you export it.
I tried to apply a mesh to the curves and those imported fine.
In blender I am modelling a sorting machine. I just wanted to import the same curve I use to extrude the machines railing to use for animating the sorting trays along (path following) in Godot. It won't be too much trouble recreating the curve in Godot, but the more I can keep in Blender the better.
At least as of now, godot is able to import curves from collada (.dae) files. On import, it creates a Path node containing the curve.
This doesn't seem to work with fbx or glTF, though (in 3.2.3 stable).