Hi there,
slowly I'm getting somewhere with my toy project "Molecular Structure VR Viewer" (https://gitlab.com/tcrass/angstrom):

No I'm back to something I was already pondering over a year ago (https://godotforums.org/discussion/20111/how-to-apply-anti-aliasing-and-glow-to-a-viewport-used-as-mesh-texture): I'm using a 2D viewport as texture for a mesh in order to display some GUI controls (like in the HUD visible in the image above), and I'd like them to look as if they were glowing. I don't need them to actually emit light; they should just be surrounded by some blur of the same color as their outlines.
I understand enabling "glow" in the environment settings should do the trick (now, in Godot 3.2, even when using the GLES2 renderer), but I just can't get it to work -- neither when playing around with the default environment, nor when adding an own world environment to the viewport used for rendering the GUI. In the former case, everything except the HUD starts glowing, in the latter case I cannot observer any effect at all.
Am I missing something? Any hints welcome...
Cheers --
-- Torsten