Hi there,
I am trying to understand how I can set a vertex color when creating a mesh with the SurfaceTool class.
I am following this tutorial : https://randommomentania.com/2018/11/godot-surface-tool-tutorial/
However, I am on Godot v3.1.2.stable.official and the first example with the triangle doesn't work : the color is white...
extends MeshInstance
func _ready():
var surface_tool = SurfaceTool.new();
surface_tool.begin(Mesh.PRIMITIVE_TRIANGLES);
surface_tool.add_normal(Vector3(0, 0, -1));
surface_tool.add_color(Color(1, 0, 0, 1));
surface_tool.add_vertex(Vector3(-1, 0, 0));
surface_tool.add_normal(Vector3(0, 0, -1));
surface_tool.add_color(Color(0, 1, 0, 1));
surface_tool.add_vertex(Vector3(1, 0, 0));
surface_tool.add_normal(Vector3(0, 0, -1));
surface_tool.add_color(Color(0, 0, 1, 1));
surface_tool.add_vertex(Vector3(0, 2, 0));
surface_tool.add_index(0);
surface_tool.add_index(1);
surface_tool.add_index(2);
mesh = surface_tool.commit();
What I am doing wrong? (a zip file of a simple project is provided)
