@justinbarrett said:
lol, what? I hope you do not think I am upset...
:D no. I just wanted to type clearly. Sorry if it seemed like something else.
Not gonna lie, I work with godot only for one week :D. No idea about visual scripting, but:
Tell me what will trigger the swap of animation? Like you want to randomly go through all of them or going one by one in a row? Without this I can't really tell you much more so far except
1) If you are able to expose that node's parameter to change its value, you can change it from GDScript easy (or C++)
2) If there is some way (I've never work with Godot's Visual Scripting) you can create array of strings, each named how you want, you can just iterate over it (depending on when you want to change them)
yeah Overlap that's it :D