EDIT: I used the filters, but the filters are not enabled by default(this is not user friendly...I guess..or I'm simply dumb :) )...in any case it seems to be *more precise now...but I'm not happy with the workflow...my thinking was I could blend between many animations all attacks + lower body movement, but the nodes only allow a single input and no switching AFAIK...so I will go back and just add those animations manually...it's a trivial amount of bloat if most of the actors share the same animation data.
That's not working like I expected at all..I might be doing something wrong...
adding two animations [run_upper,run_lower] connecting them to either a blend_2 or an add_2...just blends them together and limits the movement(like the legs don't move as far etc)... even when using the bone filters...am I using it incorrectly?