Well, I started by reading the 3 Godot books on Amazon. I wrote reviews here if you want to check out:
https://cybereality.com/category/godot/
Godot Game Engine Development in 24 Hours was written by one of the co-creators of Godot, and it's a great place to start. Godot Engine Game Development Projects was my favorite though, as it shows how to create more complex projects (still demos but beyond the code snippets you see in the docs). The third book GDScript wasn't horrible, but it's not to the same level as the first two I mentioned.
Otherwise I have just been reading the docs and searching for stuff on Google. The only problem is that the API has changed over the years, so sometimes Google hits talk about stuff that no longer exists. So you do have to check the docs to see if old functions or classes have been replaced.
I haven't used too many tutorials yet, but there is a lot of great content I've seen or skimmed through.
In terms of my own game, I'm just in the early stages now so I don't have anything to show. I do plan to share more once I get to a good place (going to GodotCon in February so hopefully I can get a demo together for then).
Thanks again for your kind words.