Uhm... how do i get it?
According to Kidscanocode 3D Tutorials(great stuff), in the first part
he added a Spatial Node to the world and there is some kind of bounding box/visual represantation for the node.
So its easier to see any scale/rotation.
But in Godot 3.2 beta4 there is just the node with gizmo? You can see the translation in the 3d world - obviously bc the axis arrows has moved, but thats it.
If you do a scale or rotation its not visible in the 3d space. You can see the changes in the attribute panel, but iam looking for that wireframe cube as showed in the video.
Thanks for any help!