Hi,
I think there must be an easy solution to this, but it is escaping me. I have a RigidBody2D with a Sprite as a child. I want to have a status bar below the Sprite. I want it to follow the Sprite around. Unfortunately, when the Sprite rotates, the status bar rotates with it. I want it to be at a fixed location below the RigidBody2D, and not to rotate with the RigidBody2D. Is there an easy way to do this without constantly updating the position of the status bar in code?