Okay, I am having trouble.
For my first project in godot I am doing a platformer. I am not new to coding, but I am new to dynamically typed languages.
I have my collision layers setup. The out of bounds area as layer 2, the player as layer 1.
I want the player to collide with the out of bounds area, but despite all of my searching I cannot figure out how to get this working inside of Godot and GDScript.
Can someone give me an example? I am really lost on this. (The player and Bounds have their own scenes)
Thank you.