I've been messing with lightmaps, and I want to designate certain objects (like a building, a room, statues, etc.) as static so they have all their light and shadows baked in the lightmap and do not get processed for lighting/shadowing at runtime.
If I set the light (I'm using an Omni light) to bake mode All, then this does basically what I want. However, the resulting lightmaps are super blocky and pixelated, while with Indirect it looks great (but only has indirect light, which is not what I want).
I'm still learning, so maybe I missed a setting, but I can't seem to get static baked lighting to work properly. Here is a picture of what I'm talking about.

Any ideas?