Hello, I have a problem with AnimationTree.
Mistake: Invalid call. Nonexistent function 'start' in base 'Nil'.
My script:
extends AnimationTree
var playback : AnimationNodeStateMachinePlayback
func _ready():
playback = get("parameteres/playback")
playback.start("Idle")
active = true
func _process(delta):
if Input.is_action_pressed("move_forward"):
playback.travel("Walk")
Any ideas?