I'm new to Godot and right now I'm looking through the docs so when I get to a certain stage in my game, I'd already know that the docs have the information I need to complete the task.
Right now, I've finished rigging a placeholder for my player character. For my finished game, I know that I want my player character to change expressions depending on where he is and what he sees. In Unity, I could get this done by layering animations, but I don't really see this sort of thing in the Godot docs.
Is there an option to layer animations? Can it be done with the Animation node, or does it have to be done via scripts?
EDIT: Also, sorry I submitted this as a Discussion and not a Question thread type. Didn't realize I could submit this as a question until after I submitted this.