Hi all,
I have a simple asteroids type game. I am using RigidBody2D's for ships, rockets, etc. They are working great. But when they move fairly quickly there is a pretty obvious 'stutter' (almost every second), and the graphics get 'choppy' whether they are ships, rockets, bullets, etc. The stutter is probably there even when objects are moving slow but isn't noticable in that case. In the monitor is says I am getting over 120 FPS and it never drops below that that I can see. I am running Godot_v3.1.1-stable_x11.64 under Linux. Any ideas of what to try or how to track down what is causing the stutters?