Hi all,
I am trying to make the enemy follow the player in godot. I understand that I would probably need to use navmesh but I can't quite get my head around navmesh and astar. After baking the navmesh, only about 3/4 of the map is included.
I cant just subtract the positions of the enemy and the player because there are many different objects in my map that the enemy needs to move around.
My enemy and my player are both kinematic bodys.
I am programming in Godot 3D