Is there any way to snap to faces/verts etc when placing scene instances/meshes etc in the editor? Or do I need to write a tool for it...like mouse raycast from view stuff?
I do not know of any vertex/face snapping tool in Godot, but that does not mean there is not one. That would be great if there is one, as it would make node placement in 3D a lot easier.
I agree... If I come to grips with the engine(gdscript) and if I write one I will add it to the resources...but you answered my question...I had already looked around before posting this thread, but never saw anything.
@TwistedTwigleg I can confirm there are currently no built-in tools to snap the selection to other meshes's vertices/edges/faces.