I have a KinematicBody2D character and some Rigidbody chains. The chains and the character are connected via PinJoints. Now when i move the character the chains follow accordingly. If the characters rotation is about 180 degree, then the chains act weird.
The rotation in the scripts is simply: rotation += delta*ROTATION_SPEED
I have found a workaround, but was wondering if someone can explain me what causes this problem, so i can understand it and avoid related issues.