Hi, I am currently facing a problem and i am hoping one of you guys can hlpe me out with this one.
short story:
for some reason, some omni lights get intantly super bright when you get close, or when you rotate the camera in a certain way. it feels very glitchy
long story:
Im currently making a simple environment in which you can just walk around.
I have placed a directional light which represents the sun, and a couple of omni lights just to eluminate the interior of the building.
I only use native godot cubemeshes in my scene, and I assigned the default material to all of them. I have not imported any 3d models
Also I am using GLES2 as my rendering engine, and this is happening both ingame and in the editor
The directional light is the only light that is casting shadows
I have played around with the light settings, basically randomly switching things on and off but nothing helped.
in the screenshots below you can see what is happening when i just move the camera an inch closer.

Does this sound familiar to anybody, and is there a way to fix this ?