I recently downloaded Godot again in an attempt to get back into game development however, I once again ran into an issue that has plagued me ever since using Godot on my machine for the first time. Collision shapes will not appear in the correct spot.
I am using the most recent version of the 32-bit Linux build (I'm young and can't afford a nicer computer) on a dated Linux machine and a dated monitor. Not the greatest setup but I haven't encountered any issues running Godot other than this. Could it be a screen ratio issue?
I have attached an image to better illustrate my problem.