Ok I am really sorry for making it confusing :'(
But yeah I just want it to happen like so:
The character can move everywhere so you can use the walking forward(Backward, Left , Right and even the diagonals) can be applied on all coördinates in the field like how 3D-bodied characters do it (I have a 2D sprite with animations that need to do that trick)
The characters axis and the worlds axis are seperate from eachother, so this means that the character can move on it's own (with user input of course), but he isn't constrained on what the X and Z axis are for his world.
cuz what your code on October 17th was kinda working . I walked forward turned my camera all the way to the right and walked forward without a problem =), But then the backward and Left crashed my game. And with the new code you sent me it is completly stuck in one spot not able to move.
is that the character won't walk at all (animation do play and still do the toggle between states) and is now stuck on the location I have placed him on (weirdly enough :# )
Or A the controls don't do it anymore or B the whole plateau (my world) is moving together with my character.
So my character does change position, but I can't see it because his feet are stuck to the plateau the moves in the same direction with the same speed.
So in short:
The character moves with its local axis (so it's own axis, not the ones of the whole world :) )
Again I am really sorry if I am very unclear, I might make drawings of what I wan.t If this is still a bit fuzzy :/