I have a big world with outdoor environment and indoor caves/dungeons.
Here: https://godotforums.org/discussion/21315/istor-dragon

I need to have the mountains/hills cast shadows that are not too dark to simulate indirect lighting. My issue is that the inside of caves are not dark enough. If I lower ambient lighting the caves are dark enough but the outdoor shadows are too dark.
I'm thinking of several possibilities:
- Reduce ambient lighting and add a directional light top to bottom to simulate indirect lighting, but then it won't look right on trees/rocks I guess.
- Use GI probes ? I don't have any experience with them, but I don't want to have to place probes everywhere, we have a big world.
- Change the environment settings when entering a cave ?
What is the best way to do this ?