I'm still at loss. I'm not doing it through code but through the Inspector and I don't find any tutorials to get it working
I've added an AudioStreamPlayer3D, I've put it on the location where I want it and play it together with my animation. At first I didn't get a sound at all. Not even when I checked Playing in the Inspector.
Then I changed the Attenuation Model from the default "Inverse" to Disabled and all of a sudden I got sound. So the sound and the player are working. But the trouble is that the sound doesn't seem to be location based and I hear it the same way as I would with background-music, coming from everywhere... while I'm passing it from the right, so I should be hearing it from the left.
If I enable Emission Angle, I can see the cone appearing. Even put that in the direction I want the sound to go to, but nothing...
So how do you set this up through the Inspector and in the Editor.
Edit: so ok, I just had to set the Unit Size, it was on 0. They really should say that in the Docs "tutorial" on this subject, since apparently it is the main thing you need to set and not mentioned in the Docs "tutorial".