Hi All!
I'm new to Godot and moving to it from Unity, so I'm going to ask some questions in the near future :)
Now I have a player and some animations for him. The problem is in the sprites sizes. So, for Idle, Walk animations the sprites are 64x64 and it's enough for them. But for the Strike animation the sprites are 64x80 and 88x64. So when I animate the player, its sprite "jumps", because the player is centered.
Is it possible to set up the pivot point for the sprites, not for the player? I mean when the sprite is 64x64 - the pivot is in the center. But when the sprite has another size, move the pivot a bit to the up or to the right.
If it's not possible, then is it the only way to make all the sprites of the same size? In this case the sprites 64x64 will have some gaps.
Thanks!