When I have multiple game characters sharing the same mesh, but with different blend key values they all visually flicker between each others values for the blend keys.
I can prevent this "bug" by forcing each character to make's it's mesh a duplicate of itself upon load, so that they are not all sharing the same mesh.
However this is causing the scene loading to be extremely slow.
Does any one else have experience with multiple objects sharing the same mesh with blend keys? Is there anything I can do to speed up loading time?
Also... There isn't much documentation on Blend Keys. This feature is here to stay right?
Thanks! It's an exciting time to be working with Godot :)