I am trying to have a Popup Menu that displays options above an NPCs head (player can choose to talk, fight, trade, etc). I am trying to do this with a Menu Button that is a child of every NPC. The Menu Button works fine but the Popup Menu that displays when you click on it is exponentially more off the further the NPC is from the origin of the scene. The Menu Button is fine and it stays above the head fine, it is just the PopupMenu that is off. I cannot seem to access any properties of the Menu Button and UI Containers do not seem to keep it in check. Has anyone run into this issue?