I've been having issues with a 3D mobile game I've been making, specifically
Fatal signal 11 (SIGSEV), code 1 (SEGV_MAPERR)
I've found that the issue only occurs when I instantiate an object with the hierarchy:
Skeleton
==MeshInstance
I have read in the official Godot docs that the Skeleton node is somewhat primitive, are there any work arounds to this issue? Or is it better that I just switch to a 2D game?
Link to my project