What are the texture's import settings? I don't know why the outline is changes or why parts of the texture are missing, but the other two issues seem like they might be due to texture filtering and/or compression.
Filtering can be turned off by unchecking Filter
in the Flags
category of the import window. There are more options for texture compression, but one quick way to check if it is causing the issue is changing the Mode
in the Compress
category to Loseless
or Uncompressed
.
Thinking about it, it could be some of the options in the Process
category are making parts of the texture disappear. I do not think this is the case, but it might be worth a check. Maybe try changing Fix Alpha Border
, and/or Premult Alpha
, and see if that changes anything?
Also, do these issues appear with a DirectionalLight or OmniLight? That could help rule out whether the SpotLight node is part of the issue or not.
Hopefully this is of some help!
(Side note: Welcome to the forums)