I love turned based strategy, or TBS, games, genres like 4X, Strategy RPGs, Rogue-likes (real ones), and so on. I'd love to try making one, even something simple, but I've always felt like the topic is way over my head. Any idea where to start?
I've seen GDQuest's grid tutorials, but these are like Zelda or Final Fantasy games, not exactly what I'm looking for. I've seen Red Blob Games' articles about pathfinding too, but I'm wondering if there are any Godot specific specific tricks that would help. And I'd rather make games in 3D, but there are so few tutorials for that.